Additionally, many weapons require a medium or even high Strength value to use, including the Assault Rifle, meaning that even if you want to ignore melee weapons, you'll still be almost required to pick up a few points in Strength. The most obvious benefit comes from the increase to your inventory size, with a new column in the grid added for every point of Strength, meaning you can carry around a few more healing items, some more ammo, a weapon, etc. Governs: Inventory size, melee damage, weapon requirementsĮvaluation: Strength is, for most characters, the most useful Stat in the entire game. Note that while Stats can be naturally increased to 6 using Cyber Modules, the use of Implants and Psi Powers can bring them higher, up to 8 or even 10, though most benefits will max out at around 8. Below you'll find a write-up on each of the Stats, including an evaluation of each one's usefulness. Each of these have their own primary and secondary beneifts, and which Stats you choose to increase will have a profound impact on your character's abilities, to a large degree defining how you make your way through the game. System Shock 2 has a total of five Stats that define your character's abilities: Strength, Endurance, Psionics, Agility, and Cyber Affinity.
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